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The world of VR

The world of virtual reality (VR) is beginning to cover almost all spheres of our life: from fitness to real estate sales. The trend is that in 2017-2018, this technology can dramatically change people’s life. Business Matters published a list of the most influenced by virtual reality (VR) industries:   VR fitness VR gaming console VR mobile games VR universities VR real estate VR meeting   In technological circles, VR is often called a trend. But, unlike other fleeting fantasies, it would likely enter our lives and remain in it for a long time. Technology capabilities are still not even understood. As soon as people realize how widely they can use VR, there would be no going back. There is a small test stage in many business sectors, but virtual reality is definitely already here.

Design of labels: British beer

In Britain, beer makers Kraft are very careful not only to the taste of the manufacturer of the product but also to the design of the label. Perhaps they understand that the private brewery has a very good stand out from the crowd, to find its user. To your attention the most creative of them. Their design and you can really enjoy:

‘Design and form’

    The book “Design and form” is a statement of the system of training for artists, was developed by Johannes Tenom for his educational formers in the famous international school of the Bauhaus. The text is illustrated with a large number of works made by his students.   The book is addressed to artists, architects, designers and a wide circle of readers interested in issues of art and art education.

4 terms of UX design

  Cut Studies   The Cut Studies are such surveys, which are conducted in person, usually in a public place or at work. For example, interviewers can refer to the people who walked out of the store and ask them to give an interview about their experiences.   KISS (Keep it Simple Stupid) KISS was the principle of design, which was invented by the U.S. Navy in 1960. According to his principle, systems work best if they remain as simple as possible. Simplicity is a key goal of the design.   Learnability   How easy or difficult to learn how to use the system or interface.   Likert Scale   This method of examination in which the person is asked to rate their response on a scale. A scale can be positive to negative, with a neutral ball.

What is a negative space?

  Negative space is a concept that will help you to create a beautiful, easy to read interfaces. Negative space is the empty space on the interface.   This space is not used, making the layout more readable and expressive. The user can focus on a better representation of the elements.   Negative space is the space between the elements of the composition. However, it should not be literally empty. This background has the cognitive weight for users, so they can focus on the main elements.   When we talk about graphic design, building a visual hierarchy between the different elements of the interface is the key. It helps to specify the user at the strategic points of interaction.   In addition, the white space helps to reduce contamination information on the page, giving the content more space to “breathe”.

What is the responsive design?

  Responsive web design is relatively new. As a concept, it was created by Marcotte in 2010. This phrase means that in process of developing and creating a website were used such methods and techniques that allow you to view information on both big and small devices. Thus the user does not encounter major inconveniences. Currently, you can access the Internet from a computer, laptop, netbook, iPhone, IPad, phones with different screens, etc. It’s quite expensive to create its own version of a website for each device. In this case, adaptive design can give a helping hand. In a number of techniques that use this direction there are: – tailoring a web page for different sizes and screen resolutions; – accounting of the phenomenon of touch, which involves the use of the mouse (here also pay attention to the undesirability of the menu on the left side, because users are predominantly right-handed, which entails periodic “grazing” menu when the device is in the left hand); – the use of dynamic images that change their size (here, developers face two major problems – the speed of loading and support configuration page of all browsers; for example, setting max width 100% in